Friday, July 08, 2011
Game Based Learning for Social Studies Teachers
For information about the program or to inquire about inservice workshops, contact the author at: lchazen@gmail.com
Sunday, August 23, 2009
Games May be the Key for Teachers
"What if every type of learner, every student would find a niche or a unique way to demonstrate their understanding of the material? Since this was a world history class, they would have to learn history, geography and some 40 chapters of a textbook. Could this be accomplished by playing a game?"
You can read the story of Global Challenge here.
Thanks to Brent Pottenger and Brian Geremia at Academic Impact for their encouragement and support of this article, Mike Powers for his on-going “technical support” - and Britt Easterling and Katie Murphy for their feedback and enthusiasm. Special thanks are also in order for family and friends.
I also appreciate the help with editing and guidance provided by Colleen Belcher and Ben Ilfield at Sacramento Press
Wednesday, August 12, 2009
Check out the new Global Challenge website!
Why post this on Right Brain World? If you’re a right brain student, it’s sometimes easier and more interesting to learn through projects. During the playing of Global Challenge, it's often important to be a big concept thinker. Your vision or understanding of where things are headed could help guide students who do not see things in this way. Left brain students are sure to thrive too, since their keen skills in analysis are necessary to getting many things done in the game. You'll quickly find out how much the two "hemispheres" need one another.
Here’s a quick analysis:
Right brain students will see historical patterns, put together creative plans, help create team logos, theme music, design currency, formulate plots, or interpret the behavior of other players.
Left brain students will enjoy calculating strategies based on per capita incomes, put together spread sheets to keep track of money, points, armies, teams, facts, etc. They will help in providing the much needed order and structure to keep the game moving forward.
The great part about this game, honestly, is that there is something for every type of learner.
If you’re a creative teacher, you’ll be free to integrate the arts. Have your students create theme songs, design team logos or a new look for the classroom itself. If you’re into the idea of integrating technology, then you may want to find creative ways to use Facebook or Twitter, create a class blog or wiki. It’s all up to you. Global Challenge will provide you the overall framework – and you can take it from there.
I hope you will give it a try.
Wednesday, July 15, 2009
Will Wright Talks About Games and Education
Saturday, March 25, 2006
Video games and how students learn
"In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact video games will have on our culture."
"Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possiblitiy space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it."