Saturday, March 25, 2006

Video games and how students learn

In the current Wired Magazine, Will Wright has some interesting observations about video games and non-linear thinking. I've been putting the idea out there for years now, for the need for an online, interactive educational game. If you go to this site (not fully functional), you'll see the type of game I'd like to get out to the public. I'm hoping that someone in cyberspace can connect me to someone who can make this a reality. The game would have the additional benefit of teaching students about diplomacy and international relations.

"In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact video games will have on our culture."

"Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possiblitiy space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it."

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