The Global Challenge Project is a proprietary "game-based" educational program which has been tested with positive effects for nearly a decade in high school-level World History and U.S. Government courses. Though the game was designed as a new way to teach world history, it also covers geography and government and helps students to learn teamwork and understand the principles of money management.
For information about the program or to inquire about inservice workshops, contact the author at: lchazen@gmail.com
Showing posts with label learning games. Show all posts
Showing posts with label learning games. Show all posts
Friday, July 08, 2011
Wednesday, July 15, 2009
Will Wright Talks About Games and Education
Will Wright, inventor of Sim City and the Sims, makes a good point about the value of games; it's more about motivation than content. That said, if we can weave the two together, haven't we solved a major problem in education?
Saturday, March 31, 2007
Teachers Pay Teachers
A while back, I saw an interesting ad on Craigslist promoting a new site for teachers. The site, started by a former New York teacher (Paul Edelman), offered teachers a place to sell their lessons, classroom ideas, curriculum, etc. After months of sitting on the idea, I finally posted my classroom project.
If you are a social studies teacher and looking for a way to get your kids interested in international affairs, you should try this semester-long project and let me know what you think. It's a different (rebellious?) way to teach towards your state standards. You can insert whatever content you like into the game.
Here is the link:The Global Challenge Project for Teachers
If you are a social studies teacher and looking for a way to get your kids interested in international affairs, you should try this semester-long project and let me know what you think. It's a different (rebellious?) way to teach towards your state standards. You can insert whatever content you like into the game.
Here is the link:
Friday, April 21, 2006
More evidence in support of educational games
Games are good tools for getting students to use all their senses, particularly visual, auditory and kinesthetic, which makes this a good method for different types of learners. Recent evidence shows the values of bringing emotion into the learning environment. Games create a positive association with learning and “allow for the repetition and deeper processing that strengthens neural pathways” (Millis, 2003).
Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci
Check out Global Challenge.
Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci
Check out Global Challenge.
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