Friday, April 21, 2006

More evidence in support of educational games

Games are good tools for getting students to use all their senses, particularly visual, auditory and kinesthetic, which makes this a good method for different types of learners. Recent evidence shows the values of bringing emotion into the learning environment. Games create a positive association with learning and “allow for the repetition and deeper processing that strengthens neural pathways” (Millis, 2003).

Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci

Check out Global Challenge.


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