What is GliderCell?

Friday, April 21, 2006

More evidence in support of educational games

Games are good tools for getting students to use all their senses, particularly visual, auditory and kinesthetic, which makes this a good method for different types of learners. Recent evidence shows the values of bringing emotion into the learning environment. Games create a positive association with learning and “allow for the repetition and deeper processing that strengthens neural pathways” (Millis, 2003).

Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci

Check out Global Challenge.

Post a Comment