Showing posts with label Global Challenge. Show all posts
Showing posts with label Global Challenge. Show all posts

Friday, July 08, 2011

Game Based Learning for Social Studies Teachers

The Global Challenge Project is a proprietary "game-based" educational program which has been tested with positive effects for nearly a decade in high school-level World History and U.S. Government courses. Though the game was designed as a new way to teach world history, it also covers geography and government and helps students to learn teamwork and understand the principles of money management.

For information about the program or to inquire about inservice workshops, contact the author at: lchazen@gmail.com

Monday, September 28, 2009

Non Equilibrium Thermodynamics: a New Model for Teaching

Drink a cup of coffee and get into hyper-focus mode before you read this next piece. It is not for the casual reader. This is an excerpt from my thesis paper “Thriving on the Edge of Chaos: an Argument for a Complex Adaptive Theory of Education.”
The simple translation is this: students learn better from the bottom up.
As a teacher of high school social studies, I began experimenting with the idea of using an interactive game not as a side-unit of instruction nor as a supplement to the curriculum but as the curriculum itself. In doing this, I became more of a facilitator (creating a feedback loop) and switched from the use of lecture to an open-ended game format in order to deliver course content. I changed the structure of my classes to give students more opportunities for creative and critical thinking. As the classes changed in this way from the use of a traditional hierarchy to a lateral distribution of power, or heterarchy, I observed profound changes. The classes experienced a major increase in participation and, arguably, thinking as a result of complex, higher order behavior.
During the use of this game (called Global Challenge) I realized something interesting was taking place; a phenomenon of sorts. It remained an idea without a model for many years until two things happened:
1. I discovered a book by the famous biologist Edward O. Wilson entitled Consilience: The Unity of Knowledge (1998). This book opened up the door on how one might merge ideas and subject areas in order to discover universal truths. There was occasional mention in the book about how physicists do not work enough with mathematicians and biologists, even though one might find answers for their area of study in a completely different discipline. The idea occurred that, by analogy and metaphor, professionals could find universal answers. One might even see the possibility for a “borderless,” 24-hour learning environment, uninhibited by pre-fabricated, school-imposed barriers on learning.
2. On a trip to England in early 2002, I discovered another book in the London Museum of Science called Emergence: The Connected Lives of Ants, Brains, Cities and Software (2001) by science writer Steven Johnson. This book exposed some other ideas, mainly the notion that the most productive and creative behavior seemed to happen from the ground up (Johnson, 2001). This book, and discussions with a long-time friend, led to the discovery of something more profound – chaos theory. Chaos theory disproved the second law of thermodynamics and offered hope that things do not have to disintegrate.
Since entropy and thermodynamics are important to the model or metaphor being presented in this paper, they are worthy of deeper analysis here. According to Gleick
(1987) the concept of entropy derives from thermodynamics and is a part of the Second Law (of thermodynamics). Thermodynamics, according to the Encarta World English Dictionary (1999), refers to a branch of physics dealing with the conversions of energy from one form to another “and how these affect temperature, pressure, volume, mechanical action and work.”
Gleick wrote that entropy was the tendency of systems in the universe to move towards a state of increasing disorder. Gleick also noted that this term has taken root in the non-scientific world and has woven itself into our culture. He gave as examples the non- scientific explanations for disintegrating societies and economic decay. People, it seems, use the term entropy to describe any system that is likely to fall apart.
In thermodynamics, certain things are true such as losing heat when transferring one form of energy to another. This would make perfect efficiency impossible. In addition, Gleick (1987) pointed out that the universe, because of this, was a “one way street.” A process tending towards disorder could not be reversed. These things may be true in the world of thermodynamics, he pointed out, but are not so true in complexity. He went on to say that thermodynamics did not explain the creating of amino acids, microorganisms, self-reproducing plants and animals, and the complexity, even, of the human brain. Systems such as these did not fall victim to entropy, but rose to a higher level.
When Johnson (2001) wrote about non-equilibrium thermodynamics, he spoke of the work done by Ilya Prigogine in the 1950s, and defined non-equilibrium thermodynamics as “environments where the laws of entropy are temporarily overcome, and higher-level order may spontaneously emerge out of underlying chaos” (p. 52).
Putting these things together, one might move in the direction of accepting complexity as a better system to use when defining and explaining the social system in use in education. Where thermodynamics refers to the transfer and conversion of energy, complexity is more of the working model, large enough to explain all systems. Entropy has become an excuse from which cynics can look to explain disintegration of social systems. When, in fact, such disintegration may be because of faulty design, imposition of too much order, lack of balance in the system and, most importantly, a model not suitable to handle random variables. At this point, these are suppositions but are worth considering.
The question naturally emerged as to whether there was some way to make sense of all the disarray and confusion people found in their personal and professional lives. What if there was a larger order to things that humans simply were not seeing, one where order would arise out of seemingly meaningless interactions? What if chaos and confusion were part of a larger design and could lead to greater things?
From a psychological, emotional, and social viewpoint, this could revolutionize the way people think and interact, just knowing that everyday friction and random interactions might actually lead to something. In Consilience, Wilson (1998) argued that there may be a higher order, one that fuses or synthesizes many subjects at the same time; that there might be, in fact, some universal laws that underlie all knowledge. This made an excellent case for interdisciplinary studies. After reading Johnson, however, I became more interested in emergence and chaos theory, thinking that such ideas might make for an appropriate model for education. These two ideas, if synthesized, could form a model for a higher order of learning based on complexity.

Sunday, August 23, 2009

Games May be the Key for Teachers


"What if every type of learner, every student would find a niche or a unique way to demonstrate their understanding of the material? Since this was a world history class, they would have to learn history, geography and some 40 chapters of a textbook. Could this be accomplished by playing a game?"

You can read the story of Global Challenge here.

Thanks to Brent Pottenger and Brian Geremia at Academic Impact for their encouragement and support of this article, Mike Powers for his on-going “technical support” - and Britt Easterling and Katie Murphy for their feedback and enthusiasm.  Special thanks are also in order for family and friends.

I also appreciate the help with editing and guidance provided by Colleen Belcher and Ben Ilfield at Sacramento Press

Wednesday, August 12, 2009

Check out the new Global Challenge website!

The new website is done. If you are a history, geography, government or economics teacher out there and want to try it out for your class – just send me an e-mail. If you’re the first to do so, try it out for free.

Why post this on Right Brain World? If you’re a right brain student, it’s sometimes easier and more interesting to learn through projects. During the playing of Global Challenge, it's often important to be a big concept thinker. Your vision or understanding of where things are headed could help guide students who do not see things in this way. Left brain students are sure to thrive too, since their keen skills in analysis are necessary to getting many things done in the game.  You'll quickly find out how much the two "hemispheres" need one another.

Here’s a quick analysis:

Right brain students will see historical patterns, put together creative plans, help create team logos, theme music, design currency, formulate plots, or interpret the behavior of other players.

Left brain students will enjoy calculating strategies based on per capita incomes, put together spread sheets to keep track of money, points, armies, teams, facts, etc. They will help in providing the much needed order and structure to keep the game moving forward.

The great part about this game, honestly, is that there is something for every type of learner.

If you’re a creative teacher, you’ll be free to integrate the arts. Have your students create theme songs, design team logos or a new look for the classroom itself. If you’re into the idea of integrating technology, then you may want to find creative ways to use Facebook or Twitter, create a class blog or wiki. It’s all up to you. Global Challenge will provide you the overall framework – and you can take it from there.

I hope you will give it a try.


Friday, June 13, 2008

Bottom up behavior

This is the first of several installments on the topic of bottom up or "emergent" behavior.

The "wiki" is an excellent example of bottom up/ participatory behavior. If you are new to the the topic, visit Wikipedia. In short, a wiki allows anyone in the world with Internet access the ability to enter or edit website content. This was alarming to many people at first, since information might easily be distorted or fabricated. But an interesting phenomenon has emerged because of this - the self-corrective nature of people. Calvin Andrus, the chief technology officer for the Central Intelligence Agency’s Center for Mission Innovation, has been advocating for the use of wikis for a while now. I'm discussing it here because I think it applies well to education. When people feel that their contribution matters, they will be more likely to get involved.

"As an example, he points to a Wikipedia [www.wikipedia. com] entry on last summer’s terrorist bombings in London. Within 90 minutes of the bombing, a Wikipedia page was posted about the event and was updated almost continually in the days that followed. 'There was no editor-in-chief. No one told anybody to do this. [People] took it upon themselves to make this entry. They were empowered,' Andrus said."


Source:

The phenomenon is interesting and suggests several applications to education: 1.) Information should not be presented to students as static because it is always evolving; 2.) Compare a teacher presenting information to the class in a one way
format (top down) to the "wiki" way of doing things. In a wiki more people can get involved and information corrects itself over time and provides multiple perspectives.

For more on this topic, look for workshop dates in the fall here.

Saturday, March 31, 2007

Teachers Pay Teachers

A while back, I saw an interesting ad on Craigslist promoting a new site for teachers. The site, started by a former New York teacher (Paul Edelman), offered teachers a place to sell their lessons, classroom ideas, curriculum, etc. After months of sitting on the idea, I finally posted my classroom project.

If you are a social studies teacher and looking for a way to get your kids interested in international affairs, you should try this semester-long project and let me know what you think. It's a different (rebellious?) way to teach towards your state standards. You can insert whatever content you like into the game.

Here is the link:
  • The Global Challenge Project for Teachers
  • Friday, April 21, 2006

    More evidence in support of educational games

    Games are good tools for getting students to use all their senses, particularly visual, auditory and kinesthetic, which makes this a good method for different types of learners. Recent evidence shows the values of bringing emotion into the learning environment. Games create a positive association with learning and “allow for the repetition and deeper processing that strengthens neural pathways” (Millis, 2003).

    Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci

    Check out Global Challenge.


    Friday, September 02, 2005

    Podcasting and "Wiki" Cities



    The idea of someone still reading from a textbook to their classes has never seemed more distant, especially with all the exciting options now before us. I'm wondering if any student has actually said how much they prefer answering the questions at the end of a chapter -- to working on a project (embedded with content) that involves some form of technology. I recently came upon Dr. Bob Houghton's (of Western Carolina University) site. There, you can find all kinds of information about the educational possibilities of podcasting and "wiki" sites.

    During Global Challenge (tm), I discovered that if information is "embedded" in the larger context of something fun or interesting, it will likely be more deeply absorbed. This does not mean that we shouldn't try to make content interesting in and of itself. Educators should. The idea of surrounding content in a larger framework suggests that one cannot always download or spoon feed tons of information down a student's throat. There tends to be a natural gag reflex. Podcasting, blogging, websites and wiki sites would add an interesting dimension to this game. A couple of ideas come to mind: Students possessing the nation of Djibouti could deliver a weekly radio address on the state of their nation. For a final project, students could summarize what they learned on a blog, and on that blog could be an interview or debriefing with fellow teammates or between opossing teams.

    For more information on this "emergent" style of learning, please visit The Space Between Classes, workshops and tutoring are available to interested parties.