Friday, July 08, 2011
Game Based Learning for Social Studies Teachers
For information about the program or to inquire about inservice workshops, contact the author at: lchazen@gmail.com
Monday, September 28, 2009
Non Equilibrium Thermodynamics: a New Model for Teaching
Sunday, August 23, 2009
Games May be the Key for Teachers
"What if every type of learner, every student would find a niche or a unique way to demonstrate their understanding of the material? Since this was a world history class, they would have to learn history, geography and some 40 chapters of a textbook. Could this be accomplished by playing a game?"
You can read the story of Global Challenge here.
Thanks to Brent Pottenger and Brian Geremia at Academic Impact for their encouragement and support of this article, Mike Powers for his on-going “technical support” - and Britt Easterling and Katie Murphy for their feedback and enthusiasm. Special thanks are also in order for family and friends.
I also appreciate the help with editing and guidance provided by Colleen Belcher and Ben Ilfield at Sacramento Press
Wednesday, August 12, 2009
Check out the new Global Challenge website!
Why post this on Right Brain World? If you’re a right brain student, it’s sometimes easier and more interesting to learn through projects. During the playing of Global Challenge, it's often important to be a big concept thinker. Your vision or understanding of where things are headed could help guide students who do not see things in this way. Left brain students are sure to thrive too, since their keen skills in analysis are necessary to getting many things done in the game. You'll quickly find out how much the two "hemispheres" need one another.
Here’s a quick analysis:
Right brain students will see historical patterns, put together creative plans, help create team logos, theme music, design currency, formulate plots, or interpret the behavior of other players.
Left brain students will enjoy calculating strategies based on per capita incomes, put together spread sheets to keep track of money, points, armies, teams, facts, etc. They will help in providing the much needed order and structure to keep the game moving forward.
The great part about this game, honestly, is that there is something for every type of learner.
If you’re a creative teacher, you’ll be free to integrate the arts. Have your students create theme songs, design team logos or a new look for the classroom itself. If you’re into the idea of integrating technology, then you may want to find creative ways to use Facebook or Twitter, create a class blog or wiki. It’s all up to you. Global Challenge will provide you the overall framework – and you can take it from there.
I hope you will give it a try.
Friday, June 13, 2008
Bottom up behavior
The "wiki" is an excellent example of bottom up/ participatory behavior. If you are new to the the topic, visit Wikipedia. In short, a wiki allows anyone in the world with Internet access the ability to enter or edit website content. This was alarming to many people at first, since information might easily be distorted or fabricated. But an interesting phenomenon has emerged because of this - the self-corrective nature of people. Calvin Andrus, the chief technology officer for the Central Intelligence Agency’s Center for Mission Innovation, has been advocating for the use of wikis for a while now. I'm discussing it here because I think it applies well to education. When people feel that their contribution matters, they will be more likely to get involved.
"As an example, he points to a Wikipedia [www.wikipedia. com] entry on last summer’s terrorist bombings in London. Within 90 minutes of the bombing, a Wikipedia page was posted about the event and was updated almost continually in the days that followed. 'There was no editor-in-chief. No one told anybody to do this. [People] took it upon themselves to make this entry. They were empowered,' Andrus said."
Source:
The phenomenon is interesting and suggests several applications to education: 1.) Information should not be presented to students as static because it is always evolving; 2.) Compare a teacher presenting information to the class in a one way
format (top down) to the "wiki" way of doing things. In a wiki more people can get involved and information corrects itself over time and provides multiple perspectives.
For more on this topic, look for workshop dates in the fall here.
Saturday, March 31, 2007
Teachers Pay Teachers
If you are a social studies teacher and looking for a way to get your kids interested in international affairs, you should try this semester-long project and let me know what you think. It's a different (rebellious?) way to teach towards your state standards. You can insert whatever content you like into the game.
Here is the link:
Friday, April 21, 2006
More evidence in support of educational games
Excerpted from: The Global Challenge Curriculum: The Application of Chaos Theory in the Classroom, Lee Chazen, EDTE 227, Dr. Sherrie Carinci
Check out Global Challenge.
Friday, September 02, 2005
Podcasting and "Wiki" Cities
The idea of someone still reading from a textbook to their classes has never seemed more distant, especially with all the exciting options now before us. I'm wondering if any student has actually said how much they prefer answering the questions at the end of a chapter -- to working on a project (embedded with content) that involves some form of technology. I recently came upon Dr. Bob Houghton's (of Western Carolina University) site. There, you can find all kinds of information about the educational possibilities of podcasting and "wiki" sites.
During Global Challenge (tm), I discovered that if information is "embedded" in the larger context of something fun or interesting, it will likely be more deeply absorbed. This does not mean that we shouldn't try to make content interesting in and of itself. Educators should. The idea of surrounding content in a larger framework suggests that one cannot always download or spoon feed tons of information down a student's throat. There tends to be a natural gag reflex. Podcasting, blogging, websites and wiki sites would add an interesting dimension to this game. A couple of ideas come to mind: Students possessing the nation of Djibouti could deliver a weekly radio address on the state of their nation. For a final project, students could summarize what they learned on a blog, and on that blog could be an interview or debriefing with fellow teammates or between opossing teams.
For more information on this "emergent" style of learning, please visit The Space Between Classes, workshops and tutoring are available to interested parties.