Saturday, March 25, 2006

Video games and how students learn

In the current Wired Magazine, Will Wright has some interesting observations about video games and non-linear thinking. I've been putting the idea out there for years now, for the need for an online, interactive educational game. If you go to this site (not fully functional), you'll see the type of game I'd like to get out to the public. I'm hoping that someone in cyberspace can connect me to someone who can make this a reality. The game would have the additional benefit of teaching students about diplomacy and international relations.

"In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact video games will have on our culture."
...

"Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possiblitiy space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it."

Friday, March 24, 2006

The ADHD - Creativity Connection

In an earlier blog entry, I posted some information regarding a connection between mental illness and creativity. Now, it's time for some possible reasons for that connection. In this essay, author Justin Genovese discusses some of the reasons why those with ADHD might be more creative. What concerns me is that there is no recognition of this unique style of thinking on standardized exams. What I'll be looking for next is a study on whether or not students with ADHD do well on these tests. Is it possible for conceptual and creative thinkers to do well on tests which require such focus and linear thinking ability? What might a test look like if it were written by someone with ADHD? One more thing to think about - what if, rather than answering a series of questions, students (in a hypothetical class) were asked to compose their own questions at the end of a unit of study?

Citing a study by Bonnie Cramond
(The Coincidence of Attention Deficit Hyperactivity Disorder and Creativity, The National Research Center on the Gifted and Talented, 1995), Genovese writes,

In a 1992 study, a group of ADHD children and a group of normal children with similar backgrounds and IQs were compared. The ADHD group was found to have a higher creativity and more use of imagery in problem solving, as well as more spontaneous thoughts during a problem-solving exercise. One researcher hypothesized in 1980 that "Intelligent individuals who are bombarded by ideas seek to make sense of them by organizing them into new perceptual relationships. Thus the creative, original idea is born" (Cramond).

One creative solution to ADHD behavior, comes from Dr. Alejandro Terrazas at MediaBalance. He has invented a wireless device which rewards students/ clients with points for positive behavior. These points can then be used for television time (pay per view).



Tuesday, March 21, 2006